The Sims 4 Glossary
Game Basics & Interface
| Term | Short definition |
|---|---|
| Sim | A character in The Sims 4. |
| Household | A group of Sims managed together. |
| Lot | A playable or buildable property. |
| World | A location containing neighbourhoods and lots. |
| Neighbourhood | An area containing several lots. |
| CAS | Create-a-Sim: create or edit Sims. |
| Build/Buy | Mode for building and furnishing lots. |
| Live Mode | Mode in which Sims live and act. |
| Gallery | EA's platform for sharing Sims, lots and rooms. |
| Save | A stored game state and its households, worlds and lots. |
| Simoleon | The in-game currency. |
| Manage Worlds | Screen for managing worlds, households and lots. |
| Simology | The panel showing a Sim's age, traits, skills and relationships. |
| Create a Sim (CAS) | The editor for creating and changing a Sim. |
| Build Mode | Mode for constructing and changing a lot. |
| Buy Mode | Mode for furnishing a lot with objects. |
| World Map | Map used to travel between worlds and lots. |
| Lot Type | The function assigned to a lot, such as Residential or Library. |
| Venue | A lot designed for a particular public activity. |
| Residential | A lot where a household can live. |
| Apartment | A residential unit inside an apartment building. |
| Rental | A property rented for a temporary or vacation stay. |
| Household Inventory | Objects shared by the household. |
| Personal Inventory | Objects carried by an individual Sim. |
| NPC | A character controlled by the game rather than the player. |
| Townie | A Sim who exists in the world but is not currently played. |
| Occult | A supernatural Sim type, such as vampire or spellcaster. |
| Life State | The current supernatural or ordinary state of a Sim. |
Packs & Content
| Term | Short definition |
|---|---|
| Pack | Official additional content for the game. |
| Expansion Pack | A large pack with major gameplay and world content. |
| Game Pack | A themed pack focused on a particular experience. |
| Stuff Pack | A smaller pack focused mainly on objects and clothing. |
| Kit | A small themed collection of items or clothing. |
| DLC | Downloadable content added to the base game. |
| Base Game | The main game without additional packs. |
Gameplay Systems
| Term | Short definition |
|---|---|
| Trait | A marker describing a Sim's personality or state. |
| Preference | A like, dislike or attraction setting. |
| Buff | An active temporary or situational state. |
| Moodlet | A visible buff shown in the user interface. |
| Mood | A Sim's current emotional state. |
| Skill | A level-based ability that Sims can develop. |
| Career | A structured job progression with levels and rewards. |
| Aspiration | A long-term goal system with milestones and rewards. |
| Relationship Bit | A marker stored on a relationship between Sims. |
| Object State | A configured state such as clean, dirty, open or closed. |
| Autonomy | The system that chooses actions for Sims. |
| Situation | A system coordinating Sims, roles and goals for an event. |
| Picker | A dialog for selecting Sims, objects or options. |
| Need | A basic requirement such as Hunger, Energy or Fun. |
| Motive | The internal value behind a Sim's need. |
| Emotion | The emotional state that influences available actions. |
| Sentiment | A lasting feeling one Sim holds about another. |
| Milestone | A goal or achievement tracked within a life stage or system. |
| Want | A short-term goal a Sim may want to complete. |
| Scenario | A guided challenge with objectives and possible outcomes. |
| Event | A time-limited activity with participants and goals. |
| Holiday | A calendar day with traditions and possible rewards. |
| Calendar | The schedule for holidays, events, work and appointments. |
| Club | A group with members, activities and club rules. |
| Fame | A progress system measuring a Sim's public recognition. |
| Reputation | A system describing how a Sim is regarded by others. |
| Lifestyle | A long-term behaviour pattern that can affect a Sim. |
| Career Branch | A specialisation chosen during career progression. |
| Promotion | Advancement to the next level of a career. |
| Gig | A temporary assignment with its own deadline and payment. |
| Collection | A group of collectable items tracked by the game. |
| Ghost | A Sim who has died and can remain in the world. |
| Satisfaction Points | Points spent in the Rewards Store. |
Mods & Troubleshooting
| Term | Short definition |
|---|---|
| Mod | Player-created content that changes or adds features. |
| Custom Content (CC) | Player-created visual content such as hair or furniture. |
| Gameplay Mod | A mod that changes gameplay systems or behaviour. |
| Script Mod | A mod containing Python code. |
| UI Mod | A mod that changes the user interface. |
| Override | A replacement for an existing game resource. |
| Default Replacement | CC that replaces an original visual asset. |
| Mod Conflict | Two files affect the same resource incompatibly. |
| Patch | An official update that may break or require updated mods. |
| Mods Folder | The user folder where Sims 4 mods and CC are installed. |
| Resource.cfg | A configuration file that tells the game how to read mod folders. |
| localthumbcache.package | A cache file commonly deleted after changing mods. |
| LastException | A log file containing a reported game or mod exception. |
| LastUIException | A log file focused on user-interface exceptions. |
| 50/50 Method | A test method that isolates a broken or conflicting file. |
| Dependency | A required mod or library that another mod needs. |
| Compatibility | Whether a mod works with a particular game patch. |
Modding
| Term | Short definition |
|---|---|
| Tuning | Structured data that configures game systems. |
| XML | A readable format used to inspect tuning. |
| SimData | Companion binary data for certain tuning resources. |
| Interaction | An executable action offered to a Sim or player. |
| Super Interaction | A main top-level interaction type. |
| Mixer | An interaction running within another interaction context. |
| Affordance | An interaction offered or referenced by another system. |
| Loot | Logic that performs one or more gameplay changes. |
| Outcome | A result branch with its consequences. |
| Test | A condition returning pass or fail. |
| Test Set | Several tests combined with AND/OR logic. |
| Participant | The Sim, object or entity used by an action. |
| Resolver | Runtime context that supplies participants. |
| Snippet | A reusable tuning resource. |
| Liability | Runtime behaviour attached to an interaction. |
| String Table (STBL) | A resource containing localized text. |
| String Key | An identifier used to reference localized text. |
| Instance | The numeric identifier of a package resource. |
| Resource Key | Type, Group and Instance together identify a resource. |
| FNV32 / FNV64 | Hash formats used to generate resource identifiers. |
| Package | A file format used to store Sims 4 resources. |
| Resource | A single piece of data stored in a package file. |
| Injection | Adding custom data or behaviour to an existing game system. |
| Core Library | A shared library that provides functions for other mods. |
| XML Injector | A library that lets mods add interactions through XML tuning. |
| Hash | A numeric value generated from a resource name or identifier. |
No matching terms found.
Detailed guides:
Tuning,
Traits,
Buffs and moods,
Tests and logic,
Participants and resolvers,
STBL and localization.