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Game Basics & Interface

TermShort definition
SimA character in The Sims 4.
HouseholdA group of Sims managed together.
LotA playable or buildable property.
WorldA location containing neighbourhoods and lots.
NeighbourhoodAn area containing several lots.
CASCreate-a-Sim: create or edit Sims.
Build/BuyMode for building and furnishing lots.
Live ModeMode in which Sims live and act.
GalleryEA's platform for sharing Sims, lots and rooms.
SaveA stored game state and its households, worlds and lots.
SimoleonThe in-game currency.
Manage WorldsScreen for managing worlds, households and lots.
SimologyThe panel showing a Sim's age, traits, skills and relationships.
Create a Sim (CAS)The editor for creating and changing a Sim.
Build ModeMode for constructing and changing a lot.
Buy ModeMode for furnishing a lot with objects.
World MapMap used to travel between worlds and lots.
Lot TypeThe function assigned to a lot, such as Residential or Library.
VenueA lot designed for a particular public activity.
ResidentialA lot where a household can live.
ApartmentA residential unit inside an apartment building.
RentalA property rented for a temporary or vacation stay.
Household InventoryObjects shared by the household.
Personal InventoryObjects carried by an individual Sim.
NPCA character controlled by the game rather than the player.
TownieA Sim who exists in the world but is not currently played.
OccultA supernatural Sim type, such as vampire or spellcaster.
Life StateThe current supernatural or ordinary state of a Sim.

Packs & Content

TermShort definition
PackOfficial additional content for the game.
Expansion PackA large pack with major gameplay and world content.
Game PackA themed pack focused on a particular experience.
Stuff PackA smaller pack focused mainly on objects and clothing.
KitA small themed collection of items or clothing.
DLCDownloadable content added to the base game.
Base GameThe main game without additional packs.

Gameplay Systems

TermShort definition
TraitA marker describing a Sim's personality or state.
PreferenceA like, dislike or attraction setting.
BuffAn active temporary or situational state.
MoodletA visible buff shown in the user interface.
MoodA Sim's current emotional state.
SkillA level-based ability that Sims can develop.
CareerA structured job progression with levels and rewards.
AspirationA long-term goal system with milestones and rewards.
Relationship BitA marker stored on a relationship between Sims.
Object StateA configured state such as clean, dirty, open or closed.
AutonomyThe system that chooses actions for Sims.
SituationA system coordinating Sims, roles and goals for an event.
PickerA dialog for selecting Sims, objects or options.
NeedA basic requirement such as Hunger, Energy or Fun.
MotiveThe internal value behind a Sim's need.
EmotionThe emotional state that influences available actions.
SentimentA lasting feeling one Sim holds about another.
MilestoneA goal or achievement tracked within a life stage or system.
WantA short-term goal a Sim may want to complete.
ScenarioA guided challenge with objectives and possible outcomes.
EventA time-limited activity with participants and goals.
HolidayA calendar day with traditions and possible rewards.
CalendarThe schedule for holidays, events, work and appointments.
ClubA group with members, activities and club rules.
FameA progress system measuring a Sim's public recognition.
ReputationA system describing how a Sim is regarded by others.
LifestyleA long-term behaviour pattern that can affect a Sim.
Career BranchA specialisation chosen during career progression.
PromotionAdvancement to the next level of a career.
GigA temporary assignment with its own deadline and payment.
CollectionA group of collectable items tracked by the game.
GhostA Sim who has died and can remain in the world.
Satisfaction PointsPoints spent in the Rewards Store.

Mods & Troubleshooting

TermShort definition
ModPlayer-created content that changes or adds features.
Custom Content (CC)Player-created visual content such as hair or furniture.
Gameplay ModA mod that changes gameplay systems or behaviour.
Script ModA mod containing Python code.
UI ModA mod that changes the user interface.
OverrideA replacement for an existing game resource.
Default ReplacementCC that replaces an original visual asset.
Mod ConflictTwo files affect the same resource incompatibly.
PatchAn official update that may break or require updated mods.
Mods FolderThe user folder where Sims 4 mods and CC are installed.
Resource.cfgA configuration file that tells the game how to read mod folders.
localthumbcache.packageA cache file commonly deleted after changing mods.
LastExceptionA log file containing a reported game or mod exception.
LastUIExceptionA log file focused on user-interface exceptions.
50/50 MethodA test method that isolates a broken or conflicting file.
DependencyA required mod or library that another mod needs.
CompatibilityWhether a mod works with a particular game patch.

Modding

TermShort definition
TuningStructured data that configures game systems.
XMLA readable format used to inspect tuning.
SimDataCompanion binary data for certain tuning resources.
InteractionAn executable action offered to a Sim or player.
Super InteractionA main top-level interaction type.
MixerAn interaction running within another interaction context.
AffordanceAn interaction offered or referenced by another system.
LootLogic that performs one or more gameplay changes.
OutcomeA result branch with its consequences.
TestA condition returning pass or fail.
Test SetSeveral tests combined with AND/OR logic.
ParticipantThe Sim, object or entity used by an action.
ResolverRuntime context that supplies participants.
SnippetA reusable tuning resource.
LiabilityRuntime behaviour attached to an interaction.
String Table (STBL)A resource containing localized text.
String KeyAn identifier used to reference localized text.
InstanceThe numeric identifier of a package resource.
Resource KeyType, Group and Instance together identify a resource.
FNV32 / FNV64Hash formats used to generate resource identifiers.
PackageA file format used to store Sims 4 resources.
ResourceA single piece of data stored in a package file.
InjectionAdding custom data or behaviour to an existing game system.
Core LibraryA shared library that provides functions for other mods.
XML InjectorA library that lets mods add interactions through XML tuning.
HashA numeric value generated from a resource name or identifier.